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Unity Engine


BringWindowToBack(int)

Bring a specific window to back of the floating windows.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
public static void BringWindowToBack(int windowID)

Parameters

windowID

The identifier used when you created the window in the GUI.Window call.

Examples

// Draws 2 overlapped windows and when clicked on 1 window's button // Brings the window to the back.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(80, 20, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back")) GUI.BringWindowToBack(0); GUI.DragWindow(new Rect(0, 0, 10000, 20)); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back")) GUI.BringWindowToBack(1); GUI.DragWindow(new Rect(0, 0, 10000, 20)); }}