Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Label

Make a text or texture label on screen.
Read time 5 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

Label(Rect, string)

Make a text or texture label on screen.
public static void Label(Rect position, string text)

Parameters

position

Rectangle on the screen to use for the label.

text

Text to display on the label.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}

Label(Rect, Texture)

Make a text or texture label on screen.
public static void Label(Rect position, Texture image)

Parameters

position

Rectangle on the screen to use for the label.

image

Texture to display on the label.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}

Label(Rect, GUIContent)

Make a text or texture label on screen.
public static void Label(Rect position, GUIContent content)

Parameters

position

Rectangle on the screen to use for the label.

content

Text, image and tooltip for this label.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}

Label(Rect, string, GUIStyle)

Make a text or texture label on screen.
public static void Label(Rect position, string text, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the label.

text

Text to display on the label.

The style to use. If left out, the
label
style from the current GUISkin is used.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}

Label(Rect, Texture, GUIStyle)

Make a text or texture label on screen.
public static void Label(Rect position, Texture image, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the label.

image

Texture to display on the label.

The style to use. If left out, the
label
style from the current GUISkin is used.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}

Label(Rect, GUIContent, GUIStyle)

Make a text or texture label on screen.
public static void Label(Rect position, GUIContent content, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the label.

content

Text, image and tooltip for this label.

The style to use. If left out, the
label
style from the current GUISkin is used.

Remarks

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:
GUILabel (Label)
Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
GUILabelTexture (Label)
Texture Label.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}