Label
Make a text or texture label on screen.
Read time 5 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
Label(Rect, string)
Make a text or texture label on screen.
public static void Label(Rect position, string text)
Parameters
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}
Label(Rect, Texture)
Make a text or texture label on screen.
public static void Label(Rect position, Texture image)
Parameters
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}
Label(Rect, GUIContent)
Make a text or texture label on screen.
public static void Label(Rect position, GUIContent content)
Parameters
Rectangle on the screen to use for the label.
Text, image and tooltip for this label.
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}
Label(Rect, string, GUIStyle)
Make a text or texture label on screen.
public static void Label(Rect position, string text, GUIStyle style)
Parameters
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}
Label(Rect, Texture, GUIStyle)
Make a text or texture label on screen.
public static void Label(Rect position, Texture image, GUIStyle style)
Parameters
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}
Label(Rect, GUIContent, GUIStyle)
Make a text or texture label on screen.
public static void Label(Rect position, GUIContent content, GUIStyle style)
Parameters
Rectangle on the screen to use for the label.
Text, image and tooltip for this label.
Remarks
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a GUI.Box control.
Example: Draw the classic Hello World! string:

Text label on the Game View.
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:

Texture Label.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); }}
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); }}