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Unity Engine


BeginScrollView

Begin a scrolling view inside your GUI.
Read time 6 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

BeginScrollView(Rect, Vector2, Rect)

Begin a scrolling view inside your GUI.
public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

Returns

Type

Description

Vector2The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Remarks

ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); // End the scroll view that we began above. GUI.EndScrollView(); }}

BeginScrollView(Rect, Vector2, Rect, bool, bool)

Begin a scrolling view inside your GUI.
public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

alwaysShowHorizontal

Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when
viewRect
is wider than
position
.

alwaysShowVertical

Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when
viewRect
is taller than
position
.

Returns

Type

Description

Vector2The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Remarks

ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); // End the scroll view that we began above. GUI.EndScrollView(); }}

BeginScrollView(Rect, Vector2, Rect, GUIStyle, GUIStyle)

Begin a scrolling view inside your GUI.
public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

horizontalScrollbar

Optional GUIStyle to use for the horizontal scrollbar. If left out, the
horizontalScrollbar
style from the current GUISkin is used.

verticalScrollbar

Optional GUIStyle to use for the vertical scrollbar. If left out, the
verticalScrollbar
style from the current GUISkin is used.

Returns

Type

Description

Vector2The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Remarks

ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); // End the scroll view that we began above. GUI.EndScrollView(); }}

BeginScrollView(Rect, Vector2, Rect, bool, bool, GUIStyle, GUIStyle)

Begin a scrolling view inside your GUI.
public static Vector2 BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

alwaysShowHorizontal

Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when
viewRect
is wider than
position
.

alwaysShowVertical

Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when
viewRect
is taller than
position
.

horizontalScrollbar

Optional GUIStyle to use for the horizontal scrollbar. If left out, the
horizontalScrollbar
style from the current GUISkin is used.

verticalScrollbar

Optional GUIStyle to use for the vertical scrollbar. If left out, the
verticalScrollbar
style from the current GUISkin is used.

Returns

Type

Description

Vector2The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Remarks

ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); // End the scroll view that we began above. GUI.EndScrollView(); }}