cullingMatrix
Sets a custom matrix for the camera to use for all culling queries.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Matrix4x4 cullingMatrix { get; set; }
Remarks
This lasts until it is disabled by calling Camera.ResetCullingMatrix.
A custom culling matrix can be useful in situations where multiple cameras must be culled identically in order to render effects such as reflections.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ Camera cullingCamera; void Awake() { cullingCamera = gameObject.AddComponent<Camera>(); SetMainCameraCustomCullingMatrix(new Vector3(10.0f, 10.0f, 10.0f), Vector3.zero); } void SetMainCameraCustomCullingMatrix(Vector3 cameraPosition, Vector3 lookAtPosition) { transform.position = cameraPosition; transform.LookAt(lookAtPosition); Camera.main.cullingMatrix = cullingCamera.projectionMatrix * cullingCamera.worldToCameraMatrix; } void ResetMainCameraCullingMatrix() { Camera.main.ResetCullingMatrix(); }}