allCameras
Returns all enabled cameras in the Scene.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Camera[] allCameras { get; }
Remarks
All cameras in the scene can be enabled or disabled. The Camera.allCameras value tells how many cameras are still enabled. If all the cameras are disabled then a value of zero will be returned.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ private int count; void Start() { count = Camera.allCameras.Length; print("We've got " + count + " cameras"); }}