cullingMask
This is used to render parts of the Scene selectively.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int cullingMask { get; set; }
Remarks
For example if a GameObject's is set to 2, and the second bit of the camera's is set to zero, the GameObject will be invisible to the camera. See Layers for more information.
layercullingMaskAdditional Resources: camera component.