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Unity Engine


SetLayerCollisionMask(int, int)

Set the collision layer mask that indicates which layer(s) the specified layer can collide with.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public static void SetLayerCollisionMask(int layer, int layerMask)

Parameters

layer

The layer to set the collision layer mask for.

layerMask

A mask where each bit indicates a layer and whether it can collide with layer or not.

Remarks