OverlapAreaAll(Vector2, Vector2, int, float, float)
Get a list of all Colliders that fall within a rectangular area.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static Collider2D[] OverlapAreaAll(Vector2 pointA, Vector2 pointB, int layerMask, float minDepth, float maxDepth)
Parameters
One corner of the rectangle.
Diagonally opposite the point A corner of the rectangle.
Filter to check objects only on specific layers.
Only include objects with a Z coordinate (depth) greater than or equal to this value.
Only include objects with a Z coordinate (depth) less than or equal to this value.
Returns
Type | Description |
|---|---|
| Collider2D[] | The cast results returned. |
Remarks
This function is similar to Physics2D.OverlapArea except that all Colliders that fall within the area are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders within the area.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapAreaNonAlloc to avoid this overhead if you need to make the check frequently.
Additional Resources: Physics2D.OverlapArea, OverlapAreaNonAlloc.