OverlapBoxAll(Vector2, Vector2, float, int, float, float)
Get a list of all Colliders that fall within a box area.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static Collider2D[] OverlapBoxAll(Vector2 point, Vector2 size, float angle, int layerMask, float minDepth, float maxDepth)
Parameters
The center of the box.
The size of the box.
The angle of the box.
Filter to check objects only on specific layers.
Only include objects with a Z coordinate (depth) greater than this value.
Only include objects with a Z coordinate (depth) less than this value.
Returns
Type | Description |
|---|---|
| Collider2D[] | The cast results returned. |
Remarks
This function is similar to Physics2D.OverlapBox except that all Colliders that fall within the box are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders within the box.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapBoxNonAlloc to avoid this overhead if you need to make the check frequently.
Additional Resources: Physics2D.OverlapBox, OverlapBoxNonAlloc.