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Unity Engine


GetIgnoreLayerCollision(int, int)

Checks whether collisions between the specified layers be ignored or not.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public static bool GetIgnoreLayerCollision(int layer1, int layer2)

Parameters

layer1

ID of first layer.

layer2

ID of second layer.

Returns

Type

Description

boolWhether collisions between the specified layers be ignored or not.

Remarks

Additional Resources: Physics2D.IgnoreLayerCollision.