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Unity Engine


GetRayIntersectionAll(Ray, float, int)

Cast a 3D ray against the 2D Colliders in the Scene.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, float distance, int layerMask = -5)

Parameters

ray

The 3D ray defining origin and direction to test.

distance

The maximum distance over which to cast the ray.

layerMask

The LayerMask filter used to select which layers to detect Colliders for.

Returns

Type

Description

RaycastHit2D[]The ray intersection results.

Remarks

This function acts as a 3D "ray cast" but specifically designed to detect 2D Colliders. It achieved this by projecting the 3D ray into 2D space and then performs the 2D intersection test, ordering the results by the Z direction of the original 3D ray.
NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.