Generate UV By Projection
How to generate UVs by projection in Asset Transformer Studio
Read time 1 minuteLast updated 9 hours ago

The Map UV On AABB function generates texture coordinates (UVs) using a projection on the Axis-Aligned Bounding Box (AABB) of the selected parts.
See also About UVs.

Parameters
Parameter | Description |
|---|---|
| Use Local AABB | If enabled, the UVs will be projected for each mesh along its own local bounding box (AABB), instead of the scene global bounding box.![]() |
| UV 3D Size | Defines how the resulting projected UVs are scaled to reach the targeted size (in the UV space). |
| Channel | Defines the UV channel on which the resulting projected UVs will be stored. |
| Override Existing UVs | If enabled, meshes already having UVs on the targeted UV channel will be deleted and replaced with new UVs resulting from the UV projection. |
| Ignore Scale | If the parameter |
API function parameters
Check the API Reference to use this function in Python code:
