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Pixyz UI Overview

This page provides an overview of the Pixyz UI, covering model import, navigation controls, selection modes, and ways to execute SDK functions.
Read time 2 minutesLast updated 21 hours ago

The Pixyz UI is a simple interface where you can test Pixyz SDK functionality on your models and familiarize yourself with Pixyz concepts. When you open it for the first time, you will see our DefaultUI, the following is a short overview of its functionality. If you want to modify it or create your own, see Create a Custom UI.

Importing a model

To import any file, just drag and drop it on the Pixyz UI. A list of supported file formats can be found here. Alternatively, you can select a file via
IO/Import File
in the menu bar or by pressing Ctrl+I.

Navigation

Camera RotationSet Rotation CenterCamera PanningCamera ZoomSelectionDepth Selection
ALT + LMB (drag)MMB clickALT + MMB (drag)ALT + RMB (drag) or scroll wheelLMBRMB

Selection

New SelectionInvert SelectionAdd To SelectionRemove From Selection
LMBCTRL + LMBCTRL + SHIFT + LMBSHIFT + LMB

Selection modes

It is possible to select either Connected Meshes, Edges, Parts (default), Patches or Polygons. However, note that almost all algorithms can only work with occurrences that are selected using the
Part
mode.

Executing Pixyz SDK functions

Function Browser

Any function available in the SDK can be tested by opening the Function Browser window at
Windows/Function Browser
. After entering your parameters, it is also possible to copy the function code as a python snippet to clipboard.

Command Palette

There is also a simple Command Palette available, which can be opened with Ctrl+Shift+P. You can search for functions and press Enter to open a popup which enables you to execute that function. This is not different from the Function Browser, but more convenient for working quickly.

Scripting

Additionally, there is a scripting window which can be opened via
Windows/Scripting
. Due to its limited functionality, it is not recommended to write long scripts inside the Pixyz UI. It has proven most efficient for small iterations, to import and test existing scripts or just to tweak parameters. Anything else should be done using your preferred IDE with the Pixyz SDK.

Modifying Preferences

Pixyz SDK properties can be modified via
Windows/Properties
. For Viewer properties,
Windows/Visualization
can be used to access preferences that are viewer-specific. Keep in mind that these settings will be saved in between sessions.

Additional Functionality

Pixyz UI comes with multiple predefined windows, which can be accessed via the
Windows
dropdown in the menu bar. They range from a simple animation player to a more elaborated UV Viewer tool and many others.