Export Files
Learn how to export 3D/CAD models from Pixyz in various formats, including options for Unity integration and texture export.
Read time 2 minutesLast updated 21 hours ago
After 3D/CAD models have been imported, assembled, prepared and optimized using Pixyz, they can be exported in several standard file formats, amongst the most used in the industry: FBX, glTF/glb, USD, … Find here all the formats supported by Pixyz.
How To
To export, use the several options available:API option | Description |
|---|---|
| Export Scene | Used to export the current scene to a supported file format Simply enter the desired file extension as filename/filepath |
| Export Selection | Used to export the selected occurrences to a supported file format |
| Save Project | Used to save the current project as a .pxz file |
Exporting to Unity Editor
To export optimized models using Pixyz in a Unity Editor project, there are several options. Neither is better than the other, each has its advantages and limitations, choice will depend on each project specificities:Workflow option | Workflow description | Workflow limitation |
|---|---|---|
| Unity Editor native importers | Export in a format that is natively supported by Unity Editor at import, such as the .fbx format or the .obj format | Some information might get lost depending on the format used to export from Pixyz. For example, the OBJ format loses the hierarchy. |
| glTF | Export files as binarized glTF files in .glb format, and then use the Unity glTFast plugin to import the generated files into the Unity Editor | You must first export files in glTF format, and then, import files into the Unity Editor using GLTFast package. |
| Pixyz Plugin importers | Export in a format natively supported by Pixyz Plugin for Unity at import | Pixyz Plugin workflow requires to have a Pixyz Plugin for Unity installed in your project and a license. Also note that extra process/optimization might happen over the exported model when using the Plugin |