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Asset Transformer SDK

Check for normalized UV channels

Use this feature to check if the UV coordinates of a 3D mesh are normalized, ensuring they fall within the standard 0 to 1 range for proper texture mapping.
Read time 1 minuteLast updated 19 hours ago

API function: polygonal.hasNormalizedUVs(mesh, channel) -> bool Returns true if the provided UV channel is defined and if all its texture coordinates belongs to the range [0, 1].

Parameters

  • mesh: the mesh for which UV channel must be checked.
  • uvChannel (default -1): the UV channel to verify. If -1 is provided, the function returns true if all UV channels are normalized.