Unwrap UV
Use this feature to unwrap UV coordinates on 3D meshes, enabling efficient texture mapping and reducing distortions in the unwrapped 2D representation.
Read time 1 minuteLast updated a day ago
API function: algo.unwrapUV Considering a set of UV islands (defined either by existing UV coordinates or by lines of interest over the mesh surface), this function generates UV coordinates by flattening each 3D surface patch corresponding to an island onto the Euclidean plane while minimizing a distortion criterion between both 3D and UV spaces.
![]() | ![]() | ![]() |
| An open cube to unwrap | Isometric unwrapping(edge length preserving) | Conformal unwrapping(angle preserving) |
Parameters
Occurrences
List of occurrences to process.Method
Determines the type of solver used for unwrapping (using the enum algo.UnwrapUVMethod):- : minimizes edge length distortions using ARAP solver.
Isometric - : minimizes face angle distortions using ABF++ solver.
Conformal


