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Asset Transformer SDK

Check for existence of UV channels

Use this feature to check if a 3D asset has UV coordinates, which are essential for texture mapping and rendering.
Read time 1 minuteLast updated 21 hours ago

API function: polygonal.hasUVs(mesh, channel) -> bool Returns true if the required UV channel is defined in the mesh, false otherwise.

Parameters

  • mesh: the mesh for which UV channel existence must be checked.
  • uvChannel (default -1): the UV channel to verify. If -1 is provided, the function returns true if any UV channel is defined in the mesh.