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Unity Engine


SetLod(int, int, MeshLodRange, MeshUpdateFlags)

Sets a Mesh LOD range (index start and index count) for a given sub-mesh and level of detail.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetLod(int submesh, int level, MeshLodRange levelRange, MeshUpdateFlags flags = MeshUpdateFlags.Default)

Parameters

submesh


level

Level to set.

levelRange

Range for the set LOD.

Mesh update flags. If set to DontValidateIndices, then index range validation is skipped.

Remarks

Note that the Mesh LOD range should be relative to the sub-mesh holding the LOD. See MeshLodRange for more information.