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Unity Engine


SetBindposes(NativeArray<Matrix4x4>)

Sets the bind poses of the Mesh.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetBindposes(NativeArray<Matrix4x4> poses)

Parameters

The array of bind poses to assign to the Mesh.

Remarks

The bind pose at each index corresponds to the bone with the same index. Additional Resources: SkinnedMeshRenderer.bones.