SetBindposes(NativeArray<Matrix4x4>)
Sets the bind poses of the Mesh.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetBindposes(NativeArray<Matrix4x4> poses)
Parameters
The array of bind poses to assign to the Mesh.
Remarks
The bind pose at each index corresponds to the bone with the same index. Additional Resources: SkinnedMeshRenderer.bones.