Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetIndexStart

Gets the starting index location within the Mesh's index buffer, for the given /sub-mesh/.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetIndexStart(int)

Gets the starting index location within the Mesh's index buffer, for the given /sub-mesh/.
public uint GetIndexStart(int submesh)

Parameters

submesh

Returns

Type

Description

uint

Remarks

Additional Resources: Mesh.SetIndices, Mesh.GetIndexCount.

GetIndexStart(int, int)

Gets the starting index location within the Mesh's index buffer, for the given /sub-mesh/ and level of detail.
public uint GetIndexStart(int submesh, int meshLod)

Parameters

submesh


meshLod

Returns

Type

Description

uint