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Unity Engine


GetLods

Gets an array containing the Mesh LOD ranges (index start and index count) for a given Mesh LOD.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetLods(int)

Gets an array containing the Mesh LOD ranges (index start and index count) for a given Mesh LOD.
public MeshLodRange[] GetLods(int submesh)

Parameters

submesh

Returns

Type

Description

MeshLodRange[]Index ranges for all LODs in this sub-mesh.

Remarks

Note that the Mesh LOD range is relative to the sub-mesh holding the LOD. See MeshLodRange for more information.

GetLods(List<MeshLodRange>, int)

Gets all index ranges for a given sub-mesh.
public void GetLods(List<MeshLodRange> levels, int submesh)

Parameters


submesh

Sub-mesh to get LODs from.

Remarks

Note that the Mesh LOD range is relative to the sub-mesh holding the LOD. See MeshLodRange for more information.