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Unity Engine


GetBlendShapeFrameVertices(int, int, Vector3[], Vector3[], Vector3[])

Retreives deltaVertices, deltaNormals and deltaTangents of a blend shape frame.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void GetBlendShapeFrameVertices(int shapeIndex, int frameIndex, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents)

Parameters

shapeIndex

The shape index of the frame.

frameIndex

The frame index to get the weight from.

deltaVertices

Delta vertices output array for the frame being retreived.

deltaNormals

Delta normals output array for the frame being retreived.

deltaTangents

Delta tangents output array for the frame being retreived.

Remarks

deltaVetrices,
deltaNormals
and
deltaTangents
arrays must be of size = Mesh.vertexCount. Add Mesh vertices, normals or tangents to convert from frame deltas to full vectors.
deltaNormals
or
deltaTangents
may be set to null if there is no normals or tangents to be retreived for a frame.