SetColor
Sets the value of a color- or vector-type property.
Read time 4 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetColor(string, Color)
Sets the value of a color- or vector-type property.
public void SetColor(string name, Color value)
Parameters
Remarks
Many shaders use more than one color. Use SetColor to change the color (identified by shader property name, or unique property name ID).
The behavior of this method depends on aspects of the target property and the project's active color space. A material property is considered to be in gamma space if either of the following are true:
- The property is declared as a color and has the attribute
[HDR] - The property is declared as a color or vector and has the attribute
[Gamma]
If this method's target property is in gamma space and the project is in linear space, is converted to linear space before being stored. Otherwise, is stored without modification. For more information on color spaces, refer to Color spaces in Unity.
valuevalueWhen setting color values on materials using the Standard Shader, you should be aware that you may need to use Material.EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Color property names are defined in the section in the shader code. Here are examples of the color properties in Unity pre-built shaders:
Properties_Color_BaseColor_EmissionColorExamples
//Attach this script to any GameObject in your scene to spawn a cube and change the material colorusing UnityEngine;public class Example : MonoBehaviour{ void Start() { // Create a new cube primitive to set the color on GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // Get the Renderer component from the new cube var cubeRenderer = cube.GetComponent<Renderer>(); // Use SetColor to set the main color shader property cubeRenderer.material.SetColor("_Color", Color.red); // If your project uses URP, uncomment the following line and use it instead of the previous line // cubeRenderer.material.SetColor("_BaseColor", Color.red); }}
SetColor(int, Color)
Sets the value of a color- or vector-type property.
public void SetColor(int nameID, Color value)
Parameters
Remarks
Many shaders use more than one color. Use SetColor to change the color (identified by shader property name, or unique property name ID).
The behavior of this method depends on aspects of the target property and the project's active color space. A material property is considered to be in gamma space if either of the following are true:
- The property is declared as a color and has the attribute
[HDR] - The property is declared as a color or vector and has the attribute
[Gamma]
If this method's target property is in gamma space and the project is in linear space, is converted to linear space before being stored. Otherwise, is stored without modification. For more information on color spaces, refer to Color spaces in Unity.
valuevalueWhen setting color values on materials using the Standard Shader, you should be aware that you may need to use Material.EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Color property names are defined in the section in the shader code. Here are examples of the color properties in Unity pre-built shaders:
Properties_Color_BaseColor_EmissionColorExamples
//Attach this script to any GameObject in your scene to spawn a cube and change the material colorusing UnityEngine;public class Example : MonoBehaviour{ void Start() { // Create a new cube primitive to set the color on GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // Get the Renderer component from the new cube var cubeRenderer = cube.GetComponent<Renderer>(); // Use SetColor to set the main color shader property cubeRenderer.material.SetColor("_Color", Color.red); // If your project uses URP, uncomment the following line and use it instead of the previous line // cubeRenderer.material.SetColor("_BaseColor", Color.red); }}