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Unity Engine


ApplyPropertyOverride

Applies an override associated with a Material Variant to a target.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

ApplyPropertyOverride(Material, int, bool)

Applies an override associated with a Material Variant to a target.
public void ApplyPropertyOverride(Material destination, int nameID, bool recordUndo = true)

Parameters

destination

The Material to which the Editor applies the override.

nameID

Property name ID, use Shader.PropertyToID to get it.

recordUndo

Wheter the editor should record an undo operation for this action.

Remarks

Sets the value of a property of this Material on a destination Material. The destination material must be an ancestor of this Material. After you apply an override, the Editor no longer marks the associated Property as overriden, and discards any change of the property on ancestors of this Material up to the destination Material. Note that this method is Editor-only.

ApplyPropertyOverride(Material, string, bool)

Applies an override associated with a Material Variant to a target.
public void ApplyPropertyOverride(Material destination, string name, bool recordUndo = true)

Parameters

destination

The Material to which the Editor applies the override.

name

Property name, e.g. "_SrcBlend".

recordUndo

Wheter the editor should record an undo operation for this action.

Remarks

Sets the value of a property of this Material on a destination Material. The destination material must be an ancestor of this Material. After you apply an override, the Editor no longer marks the associated Property as overriden, and discards any change of the property on ancestors of this Material up to the destination Material. Note that this method is Editor-only.