IsVersionCached
Checks if an AssetBundle is cached.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
IsVersionCached(string, int)
Checks if an AssetBundle is cached.
public static bool IsVersionCached(string url, int version)
Parameters
The filename of the AssetBundle. Domain and path information are stripped from this string automatically.
The version number of the AssetBundle to check for. Corresponds to the numeric version in some signatures of UnityWebRequestAssetBundle.GetAssetBundle.
Returns
Type | Description |
|---|---|
| bool | True if an AssetBundle matching the |
Remarks
When using the default shared cache, the URL of the WebPlayer application bundle is automatically prepended to the parameter; this prevents filename collisions with identically-named AssetBundles used by other developers' WebPlayer applications. WebPlayer applications that use a dedicated cache do not experience this behavior. This function can be utilized to enable AssetBundle preloading. First, call Caching.IsVersionCached() to see if the current version of an AssetBundle is already cached. If the AssetBundle is not cached, it can be preloaded in the background so that it is immediately available for loading into memory when requested.
urlIsVersionCached(string, Hash128)
Checks if an AssetBundle is cached.
public static bool IsVersionCached(string url, Hash128 hash)
Parameters
The filename of the AssetBundle. Domain and path information are stripped from this string automatically.
The version hash of the AssetBundle to check for. Corresponds to the version hash in some signatures of UnityWebRequestAssetBundle.GetAssetBundle.
Returns
Type | Description |
|---|---|
| bool | True if an AssetBundle matching the |
Remarks
When using the default shared cache, the URL of the WebPlayer application bundle is automatically prepended to the parameter; this prevents filename collisions with identically-named AssetBundles used by other developers' WebPlayer applications. WebPlayer applications that use a dedicated cache do not experience this behavior. This function can be utilized to enable AssetBundle preloading. First, call Caching.IsVersionCached() to see if the current version of an AssetBundle is already cached. If the AssetBundle is not cached, it can be preloaded in the background so that it is immediately available for loading into memory when requested.
urlIsVersionCached(CachedAssetBundle)
Checks if an AssetBundle is cached.
public static bool IsVersionCached(CachedAssetBundle cachedBundle)
Parameters
A CachedAssetBundle struct that pairs the AssetBundle name with the version hash to check for.
Returns
Type | Description |
|---|---|
| bool | True if the specified AssetBundle version is currently stored in the cache. Otherwise, false. |