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Unity Engine


AddCache(string)

Add a cache with the given path.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Cache AddCache(string cachePath)

Parameters

cachePath

Path to the cache folder.

Returns

Type

Description

CacheA reference to the newly added Cache.

Remarks

This allows you to add a new cache to the cache list. A reference to a Cache will be returned.

Examples

using System.IO;using UnityEngine;public class Example : MonoBehaviour{ void AddCacheAtPath(string path) { if (!Directory.Exists(path)) Directory.CreateDirectory(path); Cache newCache = Caching.AddCache(path); //Make sure your new Cache is valid if (newCache.valid) { //If you wanted to set your newly created cache to the active cache Caching.currentCacheForWriting = newCache; } }}