GetAllCachePaths(List<string>)
Returns all paths of the cache in the cache list.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void GetAllCachePaths(List<string> cachePaths)
Parameters
List of all the cache paths.
Examples
using System.IO;using System.Collections.Generic;using UnityEngine;public class Example : MonoBehaviour{ void GetAllCachePathExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3"); Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3 List<string> cachePaths = new List<string>(); Caching.GetAllCachePaths(cachePaths); //cachePaths[0] is Cache1 //cachePaths[1] is Cache2 //cachePaths[2] is Cache3 }}