Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetAllCachePaths(List<string>)

Returns all paths of the cache in the cache list.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void GetAllCachePaths(List<string> cachePaths)

Parameters

cachePaths

List of all the cache paths.

Examples

using System.IO;using System.Collections.Generic;using UnityEngine;public class Example : MonoBehaviour{ void GetAllCachePathExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3"); Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3 List<string> cachePaths = new List<string>(); Caching.GetAllCachePaths(cachePaths); //cachePaths[0] is Cache1 //cachePaths[1] is Cache2 //cachePaths[2] is Cache3 }}