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Unity Engine


ClearOtherCachedVersions(string, Hash128)

Removes all the cached versions of the AssetBundle from the cache, except for the specified version.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool ClearOtherCachedVersions(string assetBundleName, Hash128 hash)

Parameters

assetBundleName

The AssetBundle name.

hash

Hash128
Version needs to be kept.

Returns

Type

Description

boolReturns true when cache clearing succeeded.

Remarks

Returns false if any cached bundle is in use.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest"); //This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name)); if (!success) { Debug.Log("Unable to clear the caches"); } //Unload the AssetBundle manifestBundle.Unload(true); }}