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Unity Engine


treeMaximumFullLODCount

Maximum number of trees rendered at full LOD.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public int treeMaximumFullLODCount { get; set; }

Remarks

This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests. Since there will be no fade if treeMaximumFullLODCount is exceeded you should tweak the treeBillboardDistance to not include unnecessary trees that are not being seen but, still rendered.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; }}