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Unity Engine


heightmapMinimumLODSimplification

Limits how simplified the rendered terrain can be.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public int heightmapMinimumLODSimplification { get; set; }

Remarks

Sets the lowest level of simplification for the Terrain. Also affects areas that are outside of the camera frustum. Use this property to correct a situation where Terrain that is outside of the camera's view casts an overly simplified shadow inside the camera's view. A value of 0 means there's no limit on reducing the Terrain's level of detail. Each increment of the value quadruples the minimum number of triangles used to render the Terrain. A high value can reduce performance because of high culling time.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.heightmapMinimumLODSimplification = 2; }}