treeLODBiasMultiplier
The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float treeLODBiasMultiplier { get; set; }
Remarks
The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is QualitySettings.lodBias * value.
The value is not serialized with Terrain component.