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Unity Engine


treeBillboardDistance

Distance from the camera where trees will be rendered as billboards only.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float treeBillboardDistance { get; set; }

Remarks

Decreasing this value improves performance but makes the transition look worse because the difference between billboards and trees will be more obvious.