HasProperty
Checks if MaterialPropertyBlock has the property with the given name or name ID. To set the property, use one of the Set methods for MaterialPropertyBlock.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HasProperty(string)
Checks if MaterialPropertyBlock has the property with the given name or name ID. To set the property, use one of the Set methods for MaterialPropertyBlock.
public bool HasProperty(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.
HasProperty(int)
Checks if MaterialPropertyBlock has the property with the given name or name ID. To set the property, use one of the Set methods for MaterialPropertyBlock.
public bool HasProperty(int nameID)
Parameters
The name ID of the property. Use Shader.PropertyToID to get this ID.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.