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Unity Engine


GetVectorArray

Get a vector array from the property block.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetVectorArray(string)

Get a vector array from the property block.
public Vector4[] GetVectorArray(string name)

Parameters

name

The name of the property.

Returns

Type

Description

Vector4[]

Remarks

Returns null if such property doesn't exist.

GetVectorArray(int)

Get a vector array from the property block.
public Vector4[] GetVectorArray(int nameID)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Returns

Type

Description

Vector4[]

Remarks

Returns null if such property doesn't exist.

GetVectorArray(string, List<Vector4>)

Fetch a vector array from the property block into a list.
public void GetVectorArray(string name, List<Vector4> values)

Parameters

name

The name of the property.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

GetVectorArray(int, List<Vector4>)

Fetch a vector array from the property block into a list.
public void GetVectorArray(int nameID, List<Vector4> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.