HasBuffer
Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HasBuffer(string)
Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
public bool HasBuffer(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.
HasBuffer(int)
Checks if MaterialPropertyBlock has the ComputeBuffer property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetBuffer.
public bool HasBuffer(int nameID)
Parameters
The name ID of the property. Use Shader.PropertyToID to get this ID.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasFloat, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.