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Unity Engine


usePhysicalProperties

Enable usePhysicalProperties to use physical camera properties to compute the field of view and the frustum.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool usePhysicalProperties { get; set; }

Remarks

The physical properties include the sensor size, lens shift, and focal length.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { Camera cam = gameObject.GetComponent<Camera>(); cam.usePhysicalProperties = true; cam.focalLength = 60f; }}