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Unity Engine


actualRenderingPath

The rendering path that is currently being used (Read Only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderingPath actualRenderingPath { get; }

Remarks

The actual rendering path might be different from the user-specified Camera.renderingPath if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback (for example, if deferred rendering is not supported with orthographic projection cameras).
Additional Resources: Camera.renderingPath, RenderingPath.