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Unity Engine


renderingPath

The rendering path that should be used, if possible.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public RenderingPath renderingPath { get; set; }

Remarks

In some situations, it may not be possible to use the rendering path specified, In this case the renderer automatically uses a different path; for example, if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback.
For this reason, we also provide the read-only property Camera.actualRenderingPath, which allows you to discover which path is actually being used.