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Unity Engine


useJitteredProjectionMatrixForTransparentRendering

Should the jittered matrix be used for transparency rendering?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool useJitteredProjectionMatrixForTransparentRendering { get; set; }

Remarks

For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.