SetLocalPositionAndRotation(Vector3, Quaternion)
Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)
Parameters
The local space position to apply to the transform.
The local space rotation to apply to the transform.
Remarks
When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to Transform.localPosition and Transform.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling Transform.SetPositionAndRotation.