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Unity Engine


IsChildOf(Transform)

Is this transform a child of parent?
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool IsChildOf(Transform parent)

Parameters

parent

Returns

Type

Description

bool

Remarks

Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void OnTriggerEnter(Collider col) { // Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transform.IsChildOf(transform)) { return; } print("Do something here"); }}