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Unity Engine


TransformVectors

Transforms multiple vectors from local space to world space writing the transformed versions to a possibly different location.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

TransformVectors(ReadOnlySpan<Vector3>, Span<Vector3>)

Transforms multiple vectors from local space to world space writing the transformed versions to a possibly different location.
public void TransformVectors(ReadOnlySpan<Vector3> vectors, Span<Vector3> transformedVectors)

Parameters

The vectors to be transformed, these vectors are not modified by the function unless the
transformedVectors
span overlaps.

transformedVectors

Receives the transformed vectors, must be the same length as
vectors
otherwise an exception will be thrown. If this span overlaps
vectors
other than representing the exact same elements the behaviour is undefined.

Remarks

This operation is not affected by the position of the transform, but is is affected by scale.The transformed vectors may have a different length to the original versions.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVectors

TransformVectors(Span<Vector3>)

Transforms multiple vectors from local space to world space overwriting each original vector with the transformed version.
public void TransformVectors(Span<Vector3> vectors)

Parameters

The vectors to be transformed, each is replaced by the transformed version.

Remarks

This operation is not affected by the position of the transform, but it is affected by scale. The transformed vectors may have a different length to the original versions.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVectors