localRotation
The rotation of the transform relative to the transform rotation of the parent.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Quaternion localRotation { get; set; }
Remarks
Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Example() { transform.localRotation = Quaternion.identity; }}
Another example:
using System.Collections;using System.Collections.Generic;using UnityEngine;// Rotate a cylinder around the x and z axes. Switch from one to the other// when the rotation in the current axis reaches 360 degrees.public class ExampleScript : MonoBehaviour{ private float x; private float z; private bool rotateX; private float rotationSpeed; void Start() { x = 0.0f; z = 0.0f; rotateX = true; rotationSpeed = 75.0f; } void FixedUpdate() { if (rotateX == true) { x += Time.deltaTime * rotationSpeed; if (x > 360.0f) { x = 0.0f; rotateX = false; } } else { z += Time.deltaTime * rotationSpeed; if (z > 360.0f) { z = 0.0f; rotateX = true; } } transform.localRotation = Quaternion.Euler(x, 0, z); }}