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Unity Engine

Unity Engine

SyncHeightmap()

Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToHeightmap and TerrainData.DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SyncHeightmap()