SyncHeightmap()
Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToHeightmap and TerrainData.DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void SyncHeightmap()