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Unity Engine

Unity Engine

GetMaximumHeightError()

Returns an array of tesselation maximum height error values per renderable terrain patch. The returned array can be modified and passed to TerrainData.OverrideMaximumHeightError.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float[] GetMaximumHeightError()

Returns

Type

Description

float[]Float array of maximum height error values.