GetClampedDetailPatches(float)
Returns an array of detail patches, which are each identified by X-Z coordinates. Detail objects in the patches are clamped to the maximum count.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public Vector2Int[] GetClampedDetailPatches(float density)
Parameters
The detail density value. See _detailObjectDensity.
Returns
Type | Description |
|---|---|
| Vector2Int[] |
Remarks
This function is only available in the Editor.