SetHoles(int, int, bool[,])
Sets an array of Terrain holes samples.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
SetHoles(int, int, Boolean[0:,0:])
public void SetHoles(int xBase, int yBase, bool[,] holes)
Parameters
Remarks
Sets Terrain holes data using a two-dimensional array of Terrain holes samples. The samples are represented as bool values: for surface and for hole. The array dimensions define the area affected, which starts at and . The Terrain holes array is indexed as [y,x].
truefalsexBaseyBaseThis method recomputes all LOD and vegetation information for the Terrain on each call, which can be computationally expensive. In interactive editing scenarios, it might be better to call TerrainData.SetHolesDelayLOD instead, followed by TerrainData.SyncTexture when the user completes an editing action.