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Unity Engine


MovePositionAndRotation

Moves the rigidbody position to position and the rigidbody angle to angle.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule

MovePositionAndRotation(Vector2, float)

Moves the rigidbody position to
position
and the rigidbody angle to
angle
.
public void MovePositionAndRotation(Vector2 position, float angle)

Parameters

position

The position to move the rigidbody to.

angle

The angle to move the rigidbody to.

Remarks

This is a combination of calling both MovePosition and MoveRotation. This can be used to increase performance by not having to perform two separate calls to queue movements.
For more details on the operation of movement using these methods, refer to Rigidbody2D.MovePosition and Rigidbody2D.MoveRotation.

MovePositionAndRotation(Vector2, Quaternion)

Moves the rigidbody position to
position
and the rigidbody angle to
rotation
.
public void MovePositionAndRotation(Vector2 position, Quaternion rotation)

Parameters

position

The position to move the rigidbody to.

rotation

The rotation to move the rigidbody to. Only the Z-Axis rotation is used from the full 3D Quaternion rotation.

Remarks

This is a combination of calling both MovePosition and MoveRotation. This can be used to increase performance by not having to perform two separate calls to queue movements.
For more details on the operation of movement using these methods, refer to Rigidbody2D.MovePosition and Rigidbody2D.MoveRotation.