Distance
Calculates the minimum distance of this collider against all Collider2D attached to this Rigidbody2D.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Distance(Collider2D)
Calculates the minimum distance of this against all Collider2D attached to this Rigidbody2D.
colliderpublic ColliderDistance2D Distance(Collider2D collider)
Parameters
A collider used to calculate the minimum distance against all colliders attached to this Rigidbody2D.
Returns
Type | Description |
|---|---|
| ColliderDistance2D | The minimum distance of |
Remarks
The provided will be check against all Collider2D attached to this Rigidbody2D and the minimum distance from all attached Collider2D will be returned.
colliderThe provided and at least one Collider2D attached to this Rigidbody2D must be valid for the returned ColliderDistance2D to be valid i.e. the Collider2D should not be disabled and must contain collision shapes and the provided must not be NULL. You can check if the returned value is valid by checking _isValid.
collidercolliderAdditional Resources: Physics2D.Distance, Collider2D.Distance
Distance(Vector2, float, Collider2D, Vector2, float)
Calculates the minimum distance of this against all Collider2D attached to this Rigidbody2D.
colliderpublic ColliderDistance2D Distance(Vector2 thisPosition, float thisAngle, Collider2D collider, Vector2 position, float angle)
Parameters
The position to use for this Rigidbody.
The rotation to use for this Rigidbody.
A collider used to calculate the minimum separation against this Rigidbody.
The position to use for the specified .
colliderThe rotation to use for the specified .
colliderReturns
Type | Description |
|---|---|
| ColliderDistance2D | The minimum distance of |
Remarks
The provided will be check against all Collider2D attached to this Rigidbody2D and the minimum distance from all attached Collider2D will be returned.
colliderThe provided and at least one Collider2D attached to this Rigidbody2D must be valid for the returned ColliderDistance2D to be valid i.e. the Collider2D should not be disabled and must contain collision shapes and the provided must not be NULL. You can check if the returned value is valid by checking _isValid.
collidercolliderNOTE: The positions and angles used here represent the position of the Rigidbody2D the respective Collider2D is attached to. If the Collider2D is offset from the center of mass then the Collider2D will use the same offset. This can be confusing so it is recommened that only Collider2D that align with the center of mass are used. If not then you must take this into account. If the specified is not attached to a Rigidbody2D, this call cannot be used and will result in a warning.
colliderAdditional Resources: Physics2D.Distance, Collider2D.Distance