GetRelativePointVelocity(Vector2)
The velocity of the rigidbody at the point Point in local space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Vector2 GetRelativePointVelocity(Vector2 relativePoint)
Parameters
The local space point to calculate velocity for.
Returns
Type | Description |
|---|---|
| Vector2 |
Remarks
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.